FREE ENTRANCE: Join us for another edition of our Arcade Talks with a Game Presentation ðŸ§
In this talk, Britta Amons and Ramon Huiskamp will talk about how their project Escaping Atlantis got started, show a number of iterations it has gone through, and explain some of the challenges they faced in creating an unique art style that fit the game they envisioned.
Ramon is a game designer and independent developer currently running Roofkat, a small indie studio in the Netherlands. He is always excited to talk about interesting gameplay and people’s vision for their games. Alongside business, management and creative direction, he does most of the game design and programming on Roofkat’s current project: Escaping Atlantis. He has been in the industry since 2016 and worked on a variety of projects including: Sackboy: A Big Adventure, The Red Stare VR, WarpThrough, Human Fall Flat 2.
Britta is a freelance game artist. With her company AmonsArt, she works together with Roofkat to set the art direction and create art assets. Aside from doing digital art, Britta enjoys creating things with a lot of traditional methods including drawing, painting, and using clay for sculpting.