What makes the difference between a good workflow and a bad workflow in game making? How can you do more, in less time? How can you have a better day at work with less stress? Let's talk about Tool Design: The User Experience of the software you use every working day.
The speaker of the evening is Robin-Yann Storm. Robin-Yann is a freelance Tool UX & Workflow Designer. In the past he has worked as a full time Tool UX Designer in the AAA games industry, on the Hitman and Horizon series. He has also consulted on Unity asset store level editors and worked at Apple on AR creation tools. Next to that, he created and organises the Tool Design Roundtables, talks at conferences around the world, and has contributed a chapter about Tool Design in the book “An Architectural Approach to Level Design, Second Edition”.